Role in brief
Freaks is seeking a junior 2D Artist / Animator to create art and animations for a mobile MOBA game. This role involves designing cyberpunk-themed environments and characters, preparing assets for animation, and implementing effects. It is suitable for someone with experience in stylized 2D art and animation, particularly with Spine 2D and Unity integration.
About the role
This role focuses on developing visual assets for a mobile MOBA game, drawing inspiration from titles like Brawl Stars. The work involves creating 2D art, including environments and visual effects, with a moderately cartoonish cyberpunk aesthetic. The artist will be responsible for producing assets that fit this specific style, ensuring they are ready for animation and integration into the game.
A key part of the job is preparing source files for skeletal animation and then creating both cyclical and trigger animations. This includes developing transition effects and neon-style glows to enhance the game's visual appeal. The artist will also ensure that all created files are optimized for easy integration into the Unity engine, demonstrating an understanding of technical requirements for game development.
Success in this position means consistently delivering high-quality, stylized 2D art and animations that align with the game's cyberpunk theme. The role requires someone who can manage their time effectively within a flexible schedule, meeting deadlines for project-based tasks. The ability to work independently while maintaining the specified artistic style is crucial for contributing to the game's visual development.
The minimum salary for this project-based role is $60,000 USD, with no maximum listed.
Skills that matter here
- 2D art: This skill is used to create sci-fi/cyberpunk environments and visual effects for the mobile game.
- animation: This skill is applied to create cyclical and trigger animations, as well as transition and glow effects.
- Spine 2D: This tool is used for creating skeletal animations from prepared source files.
- Unity: This skill is needed to prepare files for easy integration into the game engine.
Who this role suits
- A person who thrives on creative tasks within a specific artistic style.
- Someone who has experience in stylized 2D art and animation.
- An individual who can work independently on project-based tasks and manage their own schedule.
- A candidate with a portfolio demonstrating interface animations, chests, or visual effects.
From the employer
Responsibilities
- Create 2D art (sci-fi/cyberpunk environments, 'childish' cyberpunk 2077, visual effects)
- Prepare source files (PSD) for skeletal animation
- Create cyclical and trigger animations (Spine 2D or frame-by-frame)
- Develop transition and glow effects (neon, energy)
- Prepare files for easy integration into Unity engine
Requirements
- Experience as a 2D Artist / 2D Generalist / Spine Animator (commercial/non-commercial experience is acceptable)
- Skills in creating bright, stylized art
- Proficient in graphic and animation editors
- Portfolio with interface animations, chests, or effects (VFX)
- Understanding of technical optimization for 2D graphics
Conditions
- Interesting and creative tasks within a mobile project
- Remote work format
- Project-based employment / Freelance (piecework on orders)
- Flexible schedule (mainly adhering to style and deadlines)
- Competitive compensation, discussed individually for the task pool
Questions about this role
What is the employment type for this role?
This is a project-based employment or freelance role, with compensation discussed individually for task pools.
Is prior commercial experience required?
Commercial or non-commercial experience as a 2D Artist, Generalist, or Spine Animator is acceptable.
What is the remote work policy?
This is a fully remote position with a flexible schedule.