2D Artist / 2D Animator

Remote $60k+ junior 13 days ago project quality 7.4/10

Role in brief

Freaks is seeking a junior 2D Artist / Animator to create art and animations for a mobile MOBA game. This project-based role involves designing cyberpunk-themed environments and effects, preparing assets for animation, and implementing them in Unity. Candidates with a portfolio showcasing stylized 2D art and animation, particularly with Spine 2D, should apply.

2D artanimationSpine 2DUnity

About the role

This role focuses on developing the visual elements for a mobile MOBA game, drawing inspiration from titles like Brawl Stars. The specialist will be responsible for crafting 2D art, including sci-fi and cyberpunk environments, and preparing these assets for animation. The visual style is described as moderately cartoonish cyberpunk with neon effects, requiring a candidate who can translate this aesthetic into game assets.

A key part of the work involves creating both cyclical and trigger animations, primarily using Spine 2D, but also potentially frame-by-frame. This includes developing transition and glow effects, such as neon and energy visuals, to enhance the game's cyberpunk theme. The artist will also ensure that all prepared files are optimized for smooth integration into the Unity engine, demonstrating an understanding of technical requirements for 2D graphics.

Success in this position means delivering high-quality, stylized 2D art and animations that align with the game's specific aesthetic. The role requires a flexible approach to work, as it is project-based with a focus on adhering to deadlines and maintaining the established visual style. The ideal candidate will have experience as a 2D artist or animator, with a portfolio that demonstrates their ability to create bright, stylized art and interface animations.

The compensation for this project-based role starts at $60,000 USD and will be discussed individually based on the task pool.

Skills that matter here

  • 2D art: This skill is used to create sci-fi/cyberpunk environments and visual effects for the mobile game.
  • animation: This skill is used to create cyclical and trigger animations, as well as transition and glow effects.
  • Spine 2D: This tool is used to create skeletal animations for game assets.
  • Unity: This engine is where the prepared art and animation files will be integrated.

Who this role suits

  • A person who enjoys creating stylized, bright 2D art with a cyberpunk aesthetic.
  • Someone with commercial or non-commercial experience in 2D art and animation.
  • An individual who can work on a project basis, managing their schedule to meet deadlines.
  • A candidate with a portfolio demonstrating interface animations, chests, or VFX.

From the employer

Responsibilities

  • Create 2D art (sci-fi/cyberpunk environments, 'childish' cyberpunk 2077, visual effects)
  • Prepare source files (PSD) for skeletal animation
  • Create cyclical and trigger animations (Spine 2D or frame-by-frame)
  • Develop transition and glow effects (neon, energy)
  • Prepare files for easy integration into Unity engine

Requirements

  • Experience as a 2D Artist / 2D Generalist / Spine Animator (commercial/non-commercial experience is acceptable)
  • Skills in creating bright, stylized art
  • Proficient in graphic and animation editors
  • Portfolio with interface animations, chests, or effects (VFX)
  • Understanding of technical optimization for 2D graphics

Conditions

  • Interesting and creative tasks within a mobile project
  • Remote work format
  • Project-based employment / Freelance (piecework on orders)
  • Flexible schedule (mainly adhering to style and deadlines)
  • Competitive compensation, discussed individually for the task pool

Questions about this role

What kind of game is this for?

This role is for a mobile MOBA game, similar in style to Brawl Stars, with a moderately cartoonish cyberpunk theme.

What is the employment type for this role?

This is a project-based or freelance employment opportunity.

Is a portfolio required?

Yes, a portfolio showcasing interface animations, chests, or effects (VFX) is required.

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