2D Artist
Role in brief
Guli Games is looking for a Middle 2D Artist to create visual game content, including icons, environments, and portraits. This role involves working within a casual art style and isometric perspective, utilizing Adobe Photoshop and neural networks. It suits artists with mobile game studio experience who enjoy detailed work and influencing a product's visual identity.
About the role
This role focuses on developing the visual world of Guli Games' projects. The 2D Artist will be responsible for producing various game assets, such as item icons, isometric environmental elements, and character portraits. Adhering to established visual styles and project guidelines is a core aspect of the work, ensuring consistency across all game content.
The position is for an artist who enjoys contributing to game content and pays close attention to detail. Success in this role means consistently delivering high-quality 2D assets that align with the project's aesthetic, directly influencing the overall appearance of the game. The artist will be an integral part of the art team, collaborating to build the visual experience.
Guli Games emphasizes a strong engineering team and a positive development culture. This remote position offers a flexible schedule, allowing the artist to manage their work effectively. The company supports growth and values initiative, providing an environment where artists can develop their skills and contribute meaningfully to games they are passionate about.
The annual salary for this position ranges from $74,750 to $120,750.
Skills that matter here
- Adobe Photoshop: Proficiency in Adobe Photoshop is required for creating and editing 2D game assets.
- isometric art: Experience with isometric art is necessary for designing specific environmental elements and other game visuals.
- casual style: The ability to work within a casual art style is essential for maintaining the project's intended aesthetic.
- neural networks: Experience with neural networks is a requirement, indicating their use in the art creation pipeline.
Who this role suits
- Someone with at least two years of experience in a mobile game studio.
- An artist who is detail-oriented and enjoys working on game content.
- A person who can confidently draw and adhere to established visual styles.
- An individual who values a flexible schedule and opportunities for growth.
From the employer
- Create 2D images for game content (item icons / isometric environment elements / character portraits)
- Adhere to the visual style and guidelines of the project
- At least 2 years of experience in a mobile game studio in a similar position
- Confident drawing skills
- Experience in isometric art
- Ability to work in a casual style
- Proficient in Adobe Photoshop
- Experience with neural networks
- Strong engineering team and healthy development culture
- Competitive salary
- Remote work from anywhere in the world
- Flexible schedule and reasonable management
- Opportunities for growth and development
- A team that values initiative and love for games
- 25 days of vacation and a day off on your birthday
Questions about this role
What is the remote work policy for this position?
This is a remote position that can be performed from anywhere in the world.
What is the seniority level for this role?
This is a middle-seniority position.
What skills are required for this role?
Required skills include confident drawing, experience in isometric art, ability to work in a casual style, proficiency in Adobe Photoshop, and experience with neural networks.