Level Designer

Remote $75k–$121k middle 1 month ago full-time quality 7.6/10
  • Design and build levels from concept to finished location content.
  • Master our pipeline and tools.
  • Work with visual composition and navigation.
  • Collaborate with game designers, 2D/3D artists, narrative designers, and community managers.
  • Create cutscenes using Animator and Timeline tools.
  • Set up and integrate quests into the game using a node-based system.
  • At least 1 year of experience in Expedition/Adventure projects.
  • Knowledge of level design fundamentals, composition, and visual rhythm.
  • Strong visual awareness and taste.
  • Good communication skills, eagerness to learn, attention to detail, and ability to work in a dynamic environment.

Will be a plus:

  • Experience with Unity.
  • Skills in Animator/Timeline or other keyframe animation systems.
  • Experience with 3D editors.
  • Familiarity with GIT.
  • Experience with node systems (Unreal Blueprints, etc.).
  • Skill in blocking and creating custom maps.
  • Strong engineering team and healthy development culture.
  • Influence on architecture and product from day one.
  • Competitive salary.
  • Remote work from anywhere in the world.
  • Flexible schedule and reasonable management.
  • Opportunities for growth and development.
  • A team that values initiative and a love for games.
  • 25 days of vacation and a day off on your birthday.

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