Level Designer
Role in brief
Guli Games is seeking a Level Designer to develop engaging game levels from concept to completion. This role involves using design fundamentals, visual composition, and collaboration with various teams. Candidates with experience in adventure projects and a strong visual sense, who are eager to learn and work remotely, should consider applying.
✓ Direct apply: you message the hiring person by email. No ATS.
About the role
This Level Designer role at Guli Games focuses on building immersive game environments. You will be responsible for the entire level creation process, from initial concepts to the final in-game location content. This includes mastering the company's development pipeline and tools, ensuring levels have strong visual composition, and guiding player navigation effectively.
A key aspect of this position is collaboration. You will work closely with game designers to integrate mechanics, 2D/3D artists for visual assets, narrative designers for storytelling elements, and community managers. The role also involves creating in-game cutscenes using specific animation tools and setting up quests through a node-based system.
Success in this role means consistently delivering high-quality, finished level content that aligns with the game's vision. It requires a strong understanding of visual rhythm and an ability to translate design principles into playable spaces. The company values initiative and a passion for games, offering a supportive environment for professional growth.
The annual salary for this role ranges from $74,750 to $120,750.
Skills that matter here
- Expedition/Adventure projects: The role requires at least one year of experience in this specific genre, indicating a need for understanding its unique level design challenges.
- level design fundamentals, composition, and visual rhythm: These are core requirements for designing engaging and aesthetically pleasing game levels.
- Animator/Timeline: Experience with these tools, or similar keyframe animation systems, is a plus for creating in-game cutscenes.
- Unity: Experience with this game engine is a plus, suggesting it may be part of the development environment.
- node systems (Unreal Blueprints, etc.): Familiarity with node-based systems is a plus, specifically for setting up quests within the game.
- GIT: Experience with this version control system is a plus, indicating its use in the team's development workflow.
Who this role suits
- A person with at least one year of experience specifically in designing levels for adventure or expedition-style games.
- Someone with a strong visual awareness and good aesthetic taste, capable of creating visually compelling and well-composed game environments.
- An individual who is eager to learn new tools and pipelines, and thrives in a dynamic work setting.
- A collaborative team player who communicates effectively and can integrate their work with various creative and technical disciplines.
From the employer
- Design and build levels from concept to finished location content.
- Master our pipeline and tools.
- Work with visual composition and navigation.
- Collaborate with game designers, 2D/3D artists, narrative designers, and community managers.
- Create cutscenes using Animator and Timeline tools.
- Set up and integrate quests into the game using a node-based system.
- At least 1 year of experience in Expedition/Adventure projects.
- Knowledge of level design fundamentals, composition, and visual rhythm.
- Strong visual awareness and taste.
- Good communication skills, eagerness to learn, attention to detail, and ability to work in a dynamic environment.
Will be a plus:
- Experience with Unity.
- Skills in Animator/Timeline or other keyframe animation systems.
- Experience with 3D editors.
- Familiarity with GIT.
- Experience with node systems (Unreal Blueprints, etc.).
- Skill in blocking and creating custom maps.
- Strong engineering team and healthy development culture.
- Influence on architecture and product from day one.
- Competitive salary.
- Remote work from anywhere in the world.
- Flexible schedule and reasonable management.
- Opportunities for growth and development.
- A team that values initiative and a love for games.
- 25 days of vacation and a day off on your birthday.
Questions about this role
What is the company's remote work policy?
Guli Games supports remote work from anywhere in the world and offers a flexible schedule.
What level of seniority is this role?
This position is for a middle-seniority Level Designer.
What are the core responsibilities of this role?
Key responsibilities include designing and building levels, mastering development tools, working with visual composition, collaborating with other teams, creating cutscenes, and setting up quests.
✓ Direct apply: you message the hiring person by email. No ATS.