Level Designer

Remote $75k–$121k middle 3 months ago full-time quality 7.6/10

Role in brief

Guli Games is looking for a mid-level Level Designer to craft game environments from concept to completion. This role involves using design principles, collaborating with various teams, and integrating quests and cutscenes. Candidates with experience in adventure games and a strong visual sense will find this role a good fit.

About the role

This position focuses on the complete lifecycle of level creation, from initial design concepts through to finished in-game content. The work involves mastering the company's proprietary tools and pipelines, ensuring that visual composition and navigation within levels are effective and engaging. A key part of the role is to translate design ideas into playable spaces that enhance the player's experience.

The Level Designer will work closely with a diverse group of professionals, including game designers, 2D and 3D artists, narrative designers, and community managers. This collaborative environment ensures that levels are not only functional but also align with the game's overall artistic vision and story. The role also includes technical tasks like creating cutscenes and integrating quests using specific in-game systems.

Success in this role means consistently delivering high-quality levels that meet design specifications and contribute to an immersive gaming experience. It requires a blend of creative vision for visual rhythm and composition, along with the technical ability to implement these ideas using various tools. The ideal candidate will be someone who can both conceptualize and execute detailed level designs within a team setting.

The listed salary for this role is between $74,750 and $120,750 USD.

Skills that matter here

  • level design fundamentals, composition, and visual rhythm: These skills are essential for creating balanced, engaging, and aesthetically pleasing game environments.
  • visual awareness and taste: This is important for ensuring levels are not only functional but also visually appealing and consistent with the game's art style.
  • Expedition/Adventure projects: Experience in this genre is a requirement, indicating the need for understanding specific design challenges and player expectations within adventure games.
  • Unity: Experience with this game engine is a plus, suggesting it may be part of the development environment used for level creation.
  • Animator/Timeline or other keyframe animation systems: Proficiency here is beneficial for creating in-game cutscenes and other animated sequences within levels.
  • node systems (Unreal Blueprints, etc.): Familiarity with node-based logic systems is a plus, indicating their use for quest integration or other interactive elements.

Who this role suits

  • Someone with at least one year of experience in adventure or expedition game projects.
  • An individual who possesses a strong visual sense and a good understanding of level composition and rhythm.
  • A person who enjoys collaborating with various creative and technical teams to bring game worlds to life.
  • A designer who is eager to learn new tools and pipelines, and pays close attention to detail in their work.

From the employer

  • Design and build levels from concept to finished location content.
  • Master our pipeline and tools.
  • Work with visual composition and navigation.
  • Collaborate with game designers, 2D/3D artists, narrative designers, and community managers.
  • Create cutscenes using Animator and Timeline tools.
  • Set up and integrate quests into the game using a node-based system.
  • At least 1 year of experience in Expedition/Adventure projects.
  • Knowledge of level design fundamentals, composition, and visual rhythm.
  • Strong visual awareness and taste.
  • Good communication skills, eagerness to learn, attention to detail, and ability to work in a dynamic environment.

Will be a plus:

  • Experience with Unity.
  • Skills in Animator/Timeline or other keyframe animation systems.
  • Experience with 3D editors.
  • Familiarity with GIT.
  • Experience with node systems (Unreal Blueprints, etc.).
  • Skill in blocking and creating custom maps.
  • Strong engineering team and healthy development culture.
  • Influence on architecture and product from day one.
  • Competitive salary.
  • Remote work from anywhere in the world.
  • Flexible schedule and reasonable management.
  • Opportunities for growth and development.
  • A team that values initiative and a love for games.
  • 25 days of vacation and a day off on your birthday.

Questions about this role

What is the remote work policy for this position?

This is a fully remote position, and candidates can work from anywhere in the world.

What level of seniority is expected for this role?

This is a middle-seniority position.

What is the salary range for this Level Designer role?

The salary for this position ranges from $74,750 to $120,750 USD.

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