Level Designer
Remote
$75k–$121k
middle
1 month ago
full-time
quality 7.6/10
- Design and build levels from concept to finished location content.
- Master our pipeline and tools.
- Work with visual composition and navigation.
- Collaborate with game designers, 2D/3D artists, narrative designers, and community managers.
- Create cutscenes using Animator and Timeline tools.
- Set up and integrate quests into the game using a node-based system.
- At least 1 year of experience in Expedition/Adventure projects.
- Knowledge of level design fundamentals, composition, and visual rhythm.
- Strong visual awareness and taste.
- Good communication skills, eagerness to learn, attention to detail, and ability to work in a dynamic environment.
Will be a plus:
- Experience with Unity.
- Skills in Animator/Timeline or other keyframe animation systems.
- Experience with 3D editors.
- Familiarity with GIT.
- Experience with node systems (Unreal Blueprints, etc.).
- Skill in blocking and creating custom maps.
- Strong engineering team and healthy development culture.
- Influence on architecture and product from day one.
- Competitive salary.
- Remote work from anywhere in the world.
- Flexible schedule and reasonable management.
- Opportunities for growth and development.
- A team that values initiative and a love for games.
- 25 days of vacation and a day off on your birthday.
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