Staff Motion Designer

Remote $146k–$218k 1 month ago full-time quality 7.6/10

Role in brief

Consensys, a web3 software company, is hiring a Staff Motion Designer to enhance user experience across its product suite, particularly MetaMask. This role involves defining and implementing a consistent motion language, creating scalable motion systems, and collaborating with product and engineering teams. Candidates with over six years of experience in digital product motion design, who can balance clarity with user delight, should apply.

About the role

This role focuses on integrating motion design into Consensys's product suite, with a primary emphasis on MetaMask. The Staff Motion Designer will be responsible for making complex digital experiences more intuitive by using animation and interaction. This involves guiding users through product flows, highlighting changes, and indicating next steps through well-crafted motion.

A key aspect of this position is establishing a unified motion language for MetaMask. This includes defining how elements move, respond, and feel across various interfaces to ensure consistency and a cohesive user experience. The designer will also develop scalable systems, such as guidelines, patterns, and reusable assets, to enable other teams to apply motion effectively without needing to start from scratch.

Success in this role requires close collaboration with product designers and engineers to ensure motion is seamlessly integrated into the product. The designer will use prototyping to explore and communicate interaction ideas, ensuring that motion not only enhances usability but also performs well across different platforms. The aim is to introduce moments of delight that add value without detracting from the user's primary tasks.

The competitive salary for this position ranges from $146,000 to $218,000 USD.

Skills that matter here

  • motion in digital products: This role requires using animation and interaction to simplify complex digital experiences for users.
  • define motion languages and patterns: The designer will create consistent motion behaviors across different screens, features, and platforms.
  • build scalable systems: This involves developing guidelines, reusable assets, and components to enable broader application of motion design.
  • work closely with engineers: Collaboration is essential to integrate motion into products effectively, ensuring smooth performance across platforms.
  • prototyping: This skill is used to explore and communicate interaction ideas, helping teams align on design decisions.
  • balance clarity and delight: The designer must know when motion can guide users and when it might become a distraction.

Who this role suits

  • A person with a minimum of six years of experience specifically in motion design for digital products.
  • Someone who excels at creating comprehensive design systems and guidelines that can be adopted by multiple teams.
  • An individual who enjoys collaborating closely with technical teams to bring design concepts to fruition.
  • A designer who prioritizes user understanding and can strategically apply motion to enhance usability and engagement.

From the employer

What you’ll work on

  • Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
  • Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

  • You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
  • You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
  • You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
  • You raise the bar for craft, through feedback, collaboration, and hands-on contribution

What the company offers

  • Competitive salary range of $146,000—$218,000 USD
  • Remote-friendly, start-up environment
  • Commitment to diversity and inclusion
  • Opportunities for professional growth and development

Questions about this role

What is the remote work policy for this position?

This is a remote-friendly position.

What level of experience is required for this role?

Candidates should have at least six years of experience working with motion in digital products.

How do I apply for this position?

The job posting does not specify an application method, but typically applications are submitted through the company's career portal or a linked application system.

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