Staff Motion Designer

Remote $146k–$218k 3 months ago full-time quality 7.6/10

Role in brief

Consensys, a web3 software company, seeks a Staff Motion Designer to enhance user interactions and define a consistent motion language for its MetaMask platform. This role involves creating intuitive animations, building scalable motion systems, and collaborating with product and engineering teams. Ideal for experienced designers who can balance clarity with engaging user experiences in digital products.

About the role

This role focuses on integrating motion design into the MetaMask platform to improve user understanding and interaction. The Staff Motion Designer will be responsible for making complex digital experiences more intuitive by using animation to guide users, clarify changes, and indicate next steps. The objective is to ensure that motion actively supports usability rather than distracting from it, contributing to a seamless user journey within the product.

A key aspect of this position involves establishing a unified motion language for MetaMask. This includes defining how elements move, respond, and feel across various interfaces, ensuring consistency and predictability. The designer will also develop patterns, guidelines, and reusable assets to enable other teams to apply motion effectively and at scale, fostering a cohesive visual and interactive experience throughout the platform.

Success in this role requires close collaboration with product designers and engineers to implement motion designs that are both natural and performant. The designer will use prototypes to explore and communicate interaction concepts, helping to align teams on the desired user experience. Additionally, the Staff Motion Designer is expected to contribute to the overall quality of design within the team through active participation in feedback sessions and collaborative efforts.

The listed salary for this position ranges from $146,000 to $218,000 USD.

Skills that matter here

  • motion in digital products: This role applies motion design principles to improve clarity and understanding within digital product interfaces.
  • animation: The designer uses animation to simplify complex experiences and guide users through product interactions.
  • interaction: This position involves using interaction design to make digital products more intuitive and responsive.
  • motion languages and patterns: The designer will define and implement consistent motion languages and patterns across various product surfaces.
  • scalable systems: This role includes building scalable systems, guidelines, and reusable assets for motion design application.
  • prototyping: The designer uses prototypes to explore interaction ideas and facilitate communication with other teams.

Who this role suits

  • You have a background of at least six years working with motion in digital products, focusing on making complex experiences understandable.
  • You are adept at defining consistent motion languages and patterns that apply across different screens and platforms.
  • You are skilled in creating scalable systems, such as guidelines and reusable assets, to streamline motion application for other teams.
  • You are comfortable collaborating closely with engineers to ensure motion designs are smoothly integrated and perform well in production.

From the employer

What you’ll work on

  • Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
  • Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

  • You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
  • You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
  • You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
  • You raise the bar for craft, through feedback, collaboration, and hands-on contribution

What the company offers

  • Competitive salary range of $146,000—$218,000 USD
  • Remote-friendly, start-up environment
  • Commitment to diversity and inclusion
  • Opportunities for professional growth and development

Questions about this role

What is the remote work policy for this position?

This is a remote-friendly position.

What is the expected level of experience for this role?

Candidates should have at least 6 years of experience working with motion in digital products.

How much does this role pay?

The salary for this position ranges from $146,000 to $218,000 USD.

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